<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Rick Chow — Journal</title><description>Game development portfolio of Rick Chow: gameplay systems, simulation games and AI-assisted production in Unity.</description><link>https://rickchow.info/</link><item><title>From 2D concept to a playable 3D character in Unity</title><link>https://rickchow.info/blog/ai-2d-to-3d-character-workflow/</link><guid isPermaLink="true">https://rickchow.info/blog/ai-2d-to-3d-character-workflow/</guid><description>A practical AI-assisted pipeline for turning a character idea into a textured, rigged and animated Unity-ready model.</description><pubDate>Sun, 04 Oct 2026 11:00:00 GMT</pubDate><category>AI</category><category>Character Pipeline</category><category>Unity</category><category>3D</category></item><item><title>Building a voxel game asset in MagicaVoxel and Unity</title><link>https://rickchow.info/blog/magicavoxel-to-unity-workflow/</link><guid isPermaLink="true">https://rickchow.info/blog/magicavoxel-to-unity-workflow/</guid><description>How I turn a visual reference into modular voxel art, export it cleanly and assemble a playable scene in Unity.</description><pubDate>Sat, 03 Oct 2026 11:00:00 GMT</pubDate><category>MagicaVoxel</category><category>Unity</category><category>Voxel Art</category><category>3D</category></item><item><title>Method for tracking character movement along mouse path</title><link>https://rickchow.info/blog/mouse-path-unity/</link><guid isPermaLink="true">https://rickchow.info/blog/mouse-path-unity/</guid><description>A practical Unity raycast pattern for moving a character to a point selected with the mouse.</description><pubDate>Mon, 05 Jun 2023 19:36:46 GMT</pubDate><category>C#</category><category>Tutorial</category><category>Unity</category></item><item><title>製作角色追踪滑鼠路徑的方法</title><link>https://rickchow.info/blog/mouse-path-unity-zh/</link><guid isPermaLink="true">https://rickchow.info/blog/mouse-path-unity-zh/</guid><description>以 Raycast 取得地面座標，製作點擊移動角色控制。</description><pubDate>Sun, 02 Apr 2023 23:36:22 GMT</pubDate><category>Tutorial</category><category>Unity</category><category>中文</category></item><item><title>After Effect 地圖路徑VLOG動畫製作</title><link>https://rickchow.info/blog/after-effects-travel-map/</link><guid isPermaLink="true">https://rickchow.info/blog/after-effects-travel-map/</guid><description>A short production note on building an animated travel route with After Effects cameras and 3D layers.</description><pubDate>Sun, 08 Jan 2023 23:52:53 GMT</pubDate><category>After Effects</category><category>Video</category><category>中文</category></item><item><title>Maya modelling</title><link>https://rickchow.info/blog/maya-potted-plant/</link><guid isPermaLink="true">https://rickchow.info/blog/maya-potted-plant/</guid><description>A five-hour Maya modelling study based on a Dieffenbachia plant.</description><pubDate>Sun, 28 Aug 2022 11:42:39 GMT</pubDate><category>Maya</category><category>Modelling</category></item><item><title>Unity – Blend Tree應用</title><link>https://rickchow.info/blog/unity-2d-blend-tree/</link><guid isPermaLink="true">https://rickchow.info/blog/unity-2d-blend-tree/</guid><description>Notes on an eight-direction 2D character setup with Unity’s 2D Freeform Cartesian blend tree.</description><pubDate>Fri, 01 Jul 2022 13:18:00 GMT</pubDate><category>Animation</category><category>Unity</category><category>中文</category></item><item><title>Maya Logo Animation (Alto Studio)</title><link>https://rickchow.info/blog/maya-logo-animation/</link><guid isPermaLink="true">https://rickchow.info/blog/maya-logo-animation/</guid><description>An early twenty-second logo animation exercise made while learning Maya.</description><pubDate>Sun, 01 Aug 2021 08:48:00 GMT</pubDate><category>Animation</category><category>Maya</category></item><item><title>What is game design mean to me?</title><link>https://rickchow.info/blog/what-game-design-means-to-me/</link><guid isPermaLink="true">https://rickchow.info/blog/what-game-design-means-to-me/</guid><description>An early reflection on game design, learning and the relationship between play and everyday life.</description><pubDate>Thu, 08 Apr 2010 01:53:00 GMT</pubDate><category>Archive</category><category>Game Design</category></item><item><title>淺談網絡科技 與 網頁製作</title><link>https://rickchow.info/blog/web-design-notes-2010/</link><guid isPermaLink="true">https://rickchow.info/blog/web-design-notes-2010/</guid><description>A preserved snapshot of web-production thinking from the Flash, slicing and early CSS era.</description><pubDate>Thu, 04 Mar 2010 18:56:00 GMT</pubDate><category>Archive</category><category>Web</category><category>中文</category></item></channel></rss>