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I Dream Therefore I Am

Explore . Innovate . Experience

BLOG OF MULTIMEDIA & GAMEDEV

My Latest Work

Welcome to my blog

Here, I’m excited to share my expertise primarily focusing on indie game development, web application programming, and multimedia technology. As an experienced developer and multimedia enthusiast, my goal is to provide valuable insights for those interested in these domains.

Unreal Cinematics
Indie Game Development
Mobile App Development

My Expertise

A Versatile Full-Stack Software Engineer and Multimedia Specialist

Software Development

Strong foundation in both functional and OOP: VB.NET, C/C++, Java. Skilled in RESTAPI, MySQL and App development

Frontend Dev

Specialized in developing web applications and frontend UI/UX.  Highly experienced in HTML, CSS, JS, PHP, VueJS frameworks.

Multimedia

Passionate about indie game development. Over 10 years of development experience in Unity and C#. Skilled in graphic design in Adobe Photoshop

Latest Posts

Method for tracking character movement along mouse path

I have always been fond of 2D/3D games like Ragnarok Online, and has previously studied the technique of Mouse Picking. Recently, this method has been applied to create my small game. To implement the method of tracking the character’s movement along the mouse path, the principle of ray tracing is used. The player projects a ray from the camera to

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製作角色追踪滑鼠路徑的方法

筆者從小喜歡Ragnarok Online這類2D3D的遊戲, 以前都研究過Mouse Picking這個技術, 最近亦套用此方法製作小遊戲。 要製作角色追踪滑鼠路徑的方法實現玩家對角色的控制原理是光線追蹤(RayTracing), 玩家由Camera投射一條光線指向地面, 得出地面的法線 (Normal)並得出 x, y, z座標位置。在這種控制下,玩家可以通過滑鼠點擊在遊戲場景中指定位置,角色會自動移動到該位置。 以下是實現這種控制的步驟: 這個方法是實現角色追踪滑鼠路徑的基本原理,可以適用於各種不同的遊戲場景。需要這個功能可以參考以下代碼。

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After Effect 地圖路徑VLOG動畫製作

旅行回來忽發奇想把旅行的影片輯錄成VLOG為了製作地圖上路線效果給我找到以下After Effect的製作方法, 即興嘗試玩玩新學成的功能原來要用到3D Layer及Camera, 真的不算複雜 製成品: [ VLOG ] 挪威冰雪冒險之旅 Part I | 遊歷Bergen – Myrkdalen滑雪 參考影片:Clean 3D Animated Travel Map Tutorial in After Effects

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Maya modelling

I decided to put my modeling skills to the test and created a potted plant. After some online research, I found the Dieffenbachia Tropic Snow, a large-leaved plant, and attempted to recreate it. I managed to complete the task in 5 hours.

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Unity – Blend Tree應用

製作2D類似RO風格需要8個方位, Unity預設blend tree animation按x, z 位置分別角色面向的位置2D Freeform Cartesian https://www.youtube.com/watch?v=gcF66q-UPCs

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Who Am I

I am a curious soul, attempting to know the expanse of the skies and the depths of the earth. Driven by a desire to explore and uncover the unknown, I passionately eager to learn and pursue my dreams with an open heart.
Rick Chow
SOFTWARE ENGINEER
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