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In development Horror Action Adventure Unity · C#

Project NightFall

A supernatural horror action-adventure inspired by Hong Kong folklore, abandoned rural villages and urban legends.

Project NightFall project overview

Overview

Project NightFall explores a rain-soaked rural Hong Kong setting through investigation, tense encounters and environmental storytelling. The project combines third-person exploration with combat and spirit encounters, supported by an AI-assisted asset workflow for turning early visual concepts into game-ready characters and environments.

Development areas

  • ▹Third-person exploration and combat
  • ▹Spirit and encounter systems
  • ▹Hong Kong village atmosphere
  • ▹Environmental storytelling

Gameplay showcase

See the prototype in motion

Work in progress

Captured from the current Unity build: third-person exploration, objective tracking, item pickup, vitality and inventory HUD, and a tense night-time encounter. Systems and assets are still in development.

What I built

  • Built the third-person exploration and encounter prototype in Unity
  • Defined the rural Hong Kong visual direction and supernatural story beats
  • Created a repeatable concept-to-rig workflow for characters and creatures
  • Integrated environment, UI, animation and gameplay systems into playable scenes

Key challenges

  • Balancing darkness and fog without hiding navigation cues
  • Keeping AI-generated assets visually consistent after rigging and animation
  • Building suspense through pacing and sound rather than constant combat

Next steps

  • Refine combat feedback and enemy behaviours
  • Replace remaining prototype assets
  • Build a focused vertical slice with one complete village encounter

Project gallery

Project NightFall development image 2Project NightFall development image 3Project NightFall development image 4Project NightFall development image 5Project NightFall development image 6

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