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Rick Chow · Software Engineer & Game Developer

I turn complex systems into experiences people want to use.

Building games, simulation systems and AI-assisted tools on a 15+ year software engineering foundation.

Contact Rick →
THE COASTA quiet place to make things.
Building the house…
Portrait of Rick Chow
Open to roles

About me

I’m a software engineer and game developer based in Liverpool, UK, with 15+ years of commercial engineering experience.

I began my career programming educational games in C++ and DirectX before moving into web, enterprise, fintech and government systems. Today I’m bringing those paths back together — building gameplay systems, simulation projects and AI-assisted production workflows in Unity.

I’m particularly interested in roles where strong software engineering meets interactive systems, tools or games.

  1. 2007

    C++ / DirectX educational games

  2. 2008–2026

    Web · enterprise · fintech · government · IoT

  3. Now

    Unity · gameplay · simulation · AI-assisted production

15+
Years of commercial software engineering
5
Government & enterprise deliveries
3
Shipped educational games
10+
Years building with Unity

Selected software engineering

Production systems for marketplaces, finance and public services — and the games where it started.

Full CV

My approach

Software doesn’t have to feel like software.

I use game-system thinking, visual feedback and interactive 3D to make complex operations easier to understand. The result is practical software that communicates through action, progress and exploration.

01 · Clarity

Make complexity visible

Turn workflows, data and system states into experiences people can understand at a glance.

02 · Interaction

Design meaningful feedback

Use clear goals, responsive feedback and game design principles to make every action feel purposeful.

03 · Delivery

Build working products

Take ideas from prototype to production across web platforms, Unity and real-time Three.js experiences.

Why I keep building

More than twenty years of ideas, still in motion.

I started experimenting with game development in 2003, while I was still at secondary school. More than twenty years later, I am still building because the possibilities have never stopped feeling valuable.

I believe game design can move beyond entertainment. Software can invite curiosity, complex operations can become understandable systems, and people can express their stories through interactive worlds.

Used thoughtfully, AI can shorten the distance between imagination and a working prototype. My aim is to combine engineering discipline, game-system thinking and AI-assisted creation so more ideas can become experiences that others can explore.

Keep learning. Keep building. Keep ideas playable.

Working set

Game development

UnityC#Gameplay systemsSimulation systemsGame UI / HUDTools and editor work

AI-assisted production

2D → 3D workflowsCharacter riggingAnimation pipelineAI prototypingAgent-assisted development

Software engineering

PHP 8 / Laravel / CodeIgniterVue.js / React / TypeScriptNode.jsC# / .NETREST / GraphQL / WebSocketsMySQL / MariaDB / OraclePHPUnit / Vitest

3D and visual

MayaUnreal Engine3ds MaxThree.jsPhotoshopAfter EffectsFigma

Ways of working

Agile / ScrumCode reviewsSOLIDGitHub / Bitbucket / Plastic SCMJira / Trello

Latest writing

All posts

Contact

Let’s build something playable.

Have a game, interactive project, engineering role or unusual prototype in mind? Send me a short note and I’ll get back to you.

rickchow.uk@gmail.com

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