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Software Engineer & Game Developer

Rick Chow

Building gameplay systems, simulation games and AI-assisted game development tools in Unity.

THE COASTA quiet place to make things.
Building the house…
Portrait of Rick Chow
Open to roles

About me

I am a software engineer and active game developer, based in Liverpool, UK with roots in Hong Kong.

Full-stack software engineer with 15+ years of commercial experience building scalable web apps, SaaS backend services and IoT systems for marketplaces, government, real estate, fintech, retail, gaming and education. I own complete development cycles — from backend APIs and database design to frontend UX — and care about clean, maintainable, well-tested code. Alongside that, I am focusing more deeply on game development: gameplay systems, simulation games, horror experiences and AI-assisted production workflows in Unity.

I started by drawing game characters and programming educational titles in C++ and DirectX, then spent more than a decade shipping web, identity and document-automation systems. Today I apply that engineering foundation to gameplay systems, simulation projects and AI-assisted production in Unity.

15+
Years shipping software & media
5
Government & enterprise deliveries
3
Shipped educational games
10+
Years building with Unity

Featured games

All projects
Project NightFall
Games In development Unity · C#

Project NightFall

Horror Action Adventure

A supernatural horror action-adventure inspired by Hong Kong folklore, abandoned rural villages and urban legends.

  • ▹Third-person exploration and combat
  • ▹Spirit and encounter systems
  • ▹Hong Kong village atmosphere
  • ▹Environmental storytelling
UnityC#Character riggingAnimationAI-assisted 2D → 3D View project
MedicaLife
Games In development Unity

MedicaLife

Hospital Management Simulation

A hospital-management simulation combining hospital operations, patient flow, diagnosis and treatment with progression and finance systems.

  • ▹Hospital construction
  • ▹Patient and staff flow
  • ▹Diagnosis and treatment
  • ▹Management UI and progression
UnityC#Simulation designGame UI View project
Voice Racer
Games Prototype Unity · C#

Voice Racer

Voice-Controlled Racing

A racing prototype exploring microphone-driven interaction, responsive HUD feedback and arcade-style gameplay mechanics.

  • ▹Voice and microphone input
  • ▹Racing gameplay loop
  • ▹Responsive HUD feedback
  • ▹Configurable voice-triggered skills
UnityC#Microphone inputGame UI View project

Delivered for

  • 2025–26 Osdire services marketplace — messaging, Resolution Centre, test coverage and Core Web Vitals
  • 2023–24 Loan Management System backend and real-time trading platform for Altodock
  • 2016–23 IoT and CRUD systems for CCBI and Towngas
  • 2020–21 Document-capture system migration for Hong Kong Customs and Excise Department
  • 2019 Facial-tracking passport face-crop API for the HKSAR Immigration Department
  • 2018 Retek REST API for Watsons' online retail system
  • 2007–08 Shipped educational software: Maths Family, Mind Maths, Creative King

Recent posts

All posts

Working set

Game development

UnityC#Gameplay systemsSimulation systemsGame UI / HUDTools and editor work

AI-assisted production

2D → 3D workflowsCharacter riggingAnimation pipelineAI prototypingAgent-assisted development

Software engineering

PHP 8 / Laravel / CodeIgniterVue.js / React / TypeScriptNode.jsC# / .NETREST / GraphQL / WebSocketsMySQL / MariaDB / OraclePHPUnit / Vitest

3D and visual

MayaUnreal Engine3ds MaxThree.jsPhotoshopAfter EffectsFigma

Ways of working

Agile / ScrumCode reviewsSOLIDGitHub / Bitbucket / Plastic SCMJira / Trello

Contact

Let’s build something playable.

Have a game, interactive project, engineering role or unusual prototype in mind? Send me a short note and I’ll get back to you.

rickchow.uk@gmail.com

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