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DollCaptor

An early fantasy character-collection concept exploring stylised heroes, visual identity and an AI-assisted character pipeline.

DollCaptor project overview

Overview

DollCaptor is an early visual-development project. Current work focuses on character direction, repeatable design language and the route from generated concept sheets toward a coherent cast and game-ready world.

Development areas

  • ▹Character design language
  • ▹Concept-sheet iteration
  • ▹Fantasy world exploration

What I built

  • Defined the initial cast and fantasy character language
  • Iterated character sheets across costume, silhouette and colour
  • Tested an AI-assisted path from visual concept to 3D study
  • Prepared the concept around a collectible-character game structure

Key challenges

  • Preserving the same identity across generated views
  • Turning attractive concept art into production-ready proportions
  • Separating visual exploration from decisions needed for gameplay

Next steps

  • Lock the lead character turnaround
  • Prototype capture and collection mechanics
  • Build one rigged character and a small playable environment

Project gallery

DollCaptor development image 2DollCaptor development image 3

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