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Prototype Voxel World-Building Prototype Unity · C#

Expandica

A colourful voxel world-building prototype with editable terrain, settlement construction and an in-game inventory workflow.

Expandica project overview

Overview

Expandica is a systems-led prototype centred on building and reshaping a voxel landscape. Work shown here includes the playable settlement view, inventory and placement interactions, plus a custom world-editing workflow used to assemble terrain and biomes.

Development areas

  • ▹Voxel terrain and settlements
  • ▹Inventory and placement UI
  • ▹Custom world editor
  • ▹Day and night presentation

What I built

  • Created modular voxel assets and settlement pieces
  • Built inventory, selection and world placement interactions
  • Developed an editor workflow for assembling terrain and biomes
  • Explored day, night and lighting treatments for a readable voxel world

Key challenges

  • Maintaining a clear grid and scale across independently made assets
  • Reducing repetitive modelling through reusable modules
  • Keeping placement feedback readable against detailed terrain

Next steps

  • Formalise snapping and placement validation
  • Optimise repeated meshes for larger maps
  • Expand the building catalogue and resource loop

Project gallery

Expandica development image 2Expandica development image 3Expandica development image 4

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